Join our mailing list for updates from the School of Music!

A pianist demonstrates the Skywalker project

Changing Music with Technology

Changing Music with Technology

The Georgia Tech Center for Music Technology aims to transform the ways we create and experience music, and to create the next generation of technology for composition, performance, consumption, and education.

25th Guthman Musical Instrument Competition Winners

This year's Guthman Musical Instrument Competition featured nine finalists from six countries. Hosted by the School of Music, the event identifies next-generation musical instruments and the best new ideas in musicality, design, and engineering.

The winners of the 25th Guthman Musical Instrument Competition received cash prizes and one-of-a-kind musical instrument trophies designed by School of Industrial Design students.

ZEN FLUTE

First Place: Zen Flute

Keith Baxter, United States

Abacusynth

Second Place: Abacusynth

Elias Jarzombek, United States

Hitar

Third Place: Hitar

Martelloni, McPherson, Barthet, United Kingdom

People's Choice award Abacusynth

People's Choice

Abacusynth

Art & Technology Harmonize in School of Music

A recent article published by Georgia Tech's Research highlighted the Center for Music Technology's work in human-machine collaboration, and the ongoing progressive synergy with the School of Music that combines research, technology, and performance.

 

 

FOREST

A Robot & Human Experience Through Sound

FOREST is the performative outcome of an NSF funded project aimed at enhancing trust between humans and robots through sound and gesture.

Researchers at the Georgia Institute of Technology found that embedding emotion-driven sounds and gestures in robotic arms help establish trust and likability between humans and their AI counterparts.

FOREST Wins 2022 Falling Walls Award

Falling Walls Science Summit is a leading international, interdisciplinary and intersectoral forum for scientific breakthroughs and science dialogue between global science leaders and society. The prestigious title is awarded for groundbreaking research in all academic disciplines, and winners are selected from over 1,000 submissions from 105 countries.

FOREST has earned it's place as the winner in the Art & Science category with a breakthrough project that develops trust bewteen humans and robots through music and movement.

Our Research

Our research focuses on creating innovative musical technologies that transform the ways in which we create, experience, and learn music.

Robotic musicians perform with humans.

Robotic Musicianship

Facilitating meaningful musical interactions between humans and machines.
Colleagues converse at a dry erase board.

Music Informatics

Designing the next generation of intelligent music software.
Two people conversing at a computer.

Computational Music for All

Seeking to engage a broad and diverse public in creative and collaborative music-making.
An image of a musical score and graph to illustrate computational and cognitive musicology.

Computational and Cognitive Musicology

Using scientific methodology to answer questions about how people respond to musical structure and organization.

See and Hear What We Do

Watch and listen to recent work that displays the various ways in which we create and experience the next generation of technology for musical composition, performance, consumption, and education.

Robotic Musician Performance

Skywalker Hand Demonstration

Live EarSketch Demo

Latest News and Research

Jason Barnes playing the drums.

Prosthetic Drumming Arm Sets Record

Jason Barnes, a one-armed drummer, sets a Guinness World Record with 2,400 beats a minute.
Jason Barnes using a computer.

Leading The Change

New auditory technique changing emotional perception and connection.
Shimon playing an instrument.

Featured on 'The Age of AI'

Three inventions of the Robotics Musicianship Group featured in the premiere episode hosted by Robert Downey Jr.
Image of humdrumR code on a black screen

Digital Humanities Advancement Grant

The CCML awarded a level II Digital Humanities Advancement Grant from the NEH for their project: humdrumR.

Questions?

 
If you can't find the information you were looking for, we'll get you to the right place.
Contact Us